Rules to the Game
Object of the game is to capture your opponent's pieces by jumping over their pieces.
Each player starts with six pieces, movements are the same as in checkers when you get a piece to be crowned as King.
A piece can move in any direction to get in the position to jump the opponent.
The key variation is that you can jump over your own piece (or multiple pieces as long as there is an open space between pieces) to jump your opponent.
You may also jump over your own pieces to try and out flank your opponent.
The winner is determined when all the opponents' pieces are captured.
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Protect The King Variation
First replace one piece with the King piece, this piece has the same abilities as other pieces. The same rules apply as in Kingsters progressing through the five battle stages to collect as many battle shields from your opponent to win the war; with this one additional strategy, the King piece is to be protected at all cost, if the King is captured the battle stage is over.